

He is a member of the Visual Effects Society and has worked as a beta tester for Maya, Katana, RenderMan, Mari, Nuke, and of course Arnold. He has spoken on behalf of Solid Angle both in the UK and abroad, and has now been using Arnold for over 3 years. The course is taught by Matt Leonard who has been in the 3D and visual effects industry for over 20 years.

By the end of the course you’ll have a firm understanding of Arnold and how to produce beautiful renders quickly and efficiently. During this course we will be covering all the main areas of the software including Lighting, Shaders, Cameras, Particles and Volumetrics, Hair and Fur, and of course render settings, AOV’s and a number of technical areas such as the use of. For example Arnold rendered upwards of 1 million lights (for the TV show 'Skins', VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree).įor any Lighter, Look Dev Artist, CG Supervisor or Generalist, Arnold is now an important tool to learn and master. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World.Īrnold is a full Ray Traced / Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. Since it’s initial release in 1999 Arnold has been used on countless commercials, feature animations and movies. Solid Angle’s Arnold is one of the visual effects industry’s top render engines.
